Virtual Particle Flame

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Description

This is a particle simulation with a cooling algorithm implemented as the particles move within the 2D space. The particles follow a very simple parametric equation and the space that they have traveled on begins to cool down with regards to Newton's differential equation for the cooling of matter. What is interesting here is if another particle intersects the path of a particle which has just passed the space where the intersection occurs heats up more than what the second particle would have heated it up normally. This is due to the remaining heat that was already there being summed up by the new heat that is arriving. This simulation makes for some very interesting eye-candy.


Virtual Particle Flame License

Free use of the Virtual Particle Flame is permitted under the guidelines and in accordance with the most current version of the "Common Public License."


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Virtual Particle Fl   ame - Copyright Arash Partow






© Arash Partow. All Rights Reserved.