Particle Engine Simulation (P.E.S)

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Description

This is a fully scalable particle engine, that has the capabilities of running on clusters that run MPI and Open-MPI protocols. Currently the system simulates mass-spring systems, and visualizes the result via OpenGL 3D graphics and GLUT windowing interface.At the moment the system uses very primitive ODEs such as Euler, Extended Euler and Runge-Kutta algorithms. PES has been successfully compiled and run under both Unix and Windows systems, however under Windows MPI capabilities are not available.

Particle Engine Simulation (P.E.S) License

Free use of the Particle Engine Simulation (P.E.S) is permitted under the guidelines and in accordance with the most current version of the "Common Public License."

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Particle Engine Simulation - Copyright Arash Partow




© Arash Partow. All Rights Reserved.