This is a fully scalable particle engine, that has the capabilities of
running on clusters that run MPI and Open-MPI protocols. Currently the
system simulates mass-spring systems, and visualizes the result via
OpenGL 3D graphics and GLUT windowing interface.At the moment the
system uses very primitive ODEs such as Euler, Extended Euler and
Runge-Kutta algorithms. PES has been successfully compiled and run
under both Unix and Windows systems, however under Windows MPI
capabilities are not available.
Particle Engine Simulation (P.E.S) License
Free use of the Particle Engine Simulation (P.E.S) is permitted under the guidelines and in accordance with the most current
version of the "Common Public License."